It occurs when a player is under the effect of chill, stacked 6 times.Ī player becomes frozen after receiving a channeled cold attack A player under this effect is encased in a block of ice and immobilized for 3 seconds. In Diablo Immortal, Freeze is normally caused by taking continuous cold damage from specific monsters. Freeze usually has a shorter length than Chill, but is considered a different effect than Stun. Skills with the Freezing effect are Glacial Spike, Ice Blast, Frozen Armor, Ice Arrow, Freezing Arrow, Phoenix Strike and Blades of Ice. Some monsters, including Frozen Horrors, are entirely immune to Freeze. Some items in game have the Half Freeze Duration or even Cannot Be Frozen traits, and cold resistance reduces duration of any Freeze effect. Act Bosses, Super Unique monsters, Champion monsters, and other players cannot be frozen they will, instead, be Chilled. The Frozen victim may not attack, move or cast spells. Freezing enemies is not recommended for Necromancers and for most builds connected to corpses. This is especially useful when fighting monsters that can be resurrected, such as Fallen. The Frozen target is blue in color and paralyzed completely, and if they die from the freezing attack, or die before the Freeze wears off, they shatter into pieces and leave no corpse.
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